This might be why we have frame rate issues. ![]() Still the important characters still look great, and the frame-rate was nothing more than an occasional inconvenience in the great scheme of the game. The cut scenes do look great, although the game often uses in-game graphics to tell the story. The slowdown is far from game breaking, and it is not as frequent as some of the reports that I have seen in other sources, but the fact that they there are frame-rate issues in a game that is clearly not graphically demanding almost feels like a personal insult. It is perplexing then, that the game occasionally drops frames when things get too hectic. They look like they belong to the very early days of the 7th console generation or maybe even the 6th. The in-game graphics, especially the environments, are dated. Let’s get this out of the way right now, Drakengard 3 is an ugly game with performance issues. Enjoyable enough that it makes it worth it to overlook its glaring flaws in order to experience it. The way the game is paced, revealing the nuance of the character and the details of the story slowly, by allowing you draw your own conclusions, and then challenging those conclusions by the deeds of the characters is what makes this game fascinating and ultimately extremely enjoyable. The game’s story is mostly concerned with discovering who its protagonist really is, what pushes its protagonist to take the actions she is taking, and ultimately what is really going on in the story. ![]() Even from my experience with the first two Drakengards and the related RPG, Nier, I was still pleasantly surprised with what Drakenard 3 brought to the table. Like most of Yaro Taro’s other games, (Nier and the prior Drakengard entries) this game loves to pretend to set up familiar themes, archetypes and situations only to slowly show you how wrong you were in your initial conclusions. Drakengard 3 is all about defying your expectations.
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